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Welcome to FatWorld
With 30% of Americans now considered obese, many
solutions are cropping up to try and address the issue. One
offered by ITVS
Interactive and the PBS weekly series Independent Lens is
the not-quite-PCishly titled Fatworld.
FATWORLD constructs a small-scale society
in which players decide what to eat, how much to exercise,
what foods should be sold and what regulations should
be imposed to determine their own health and that of
their community. The game’s goal is not to tell
people what to eat or how to exercise, but to demonstrate
the complex, interwoven relationships between nutrition,
obesity and social factors like budgets, the physical
environment, food subsidies and government policy. FATWORLD
is a game for adults and teens, but it can also serve
as a starting point for discussions with children about
nutrition, health and socioeconomics.
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In the game, you get to create a character, select
its starting weight and health conditions, and then select what
the character will eat and how or it if will exercise. By tinkering
with these two primary components of weight gain, players can
see just how diet and exercise can add or take off the pounds.
“The main social change we’re
interested in stimulating through the game is the idea
that personal responsibility should not be the primary
answer,” said FATWORLD lead designer and Persuasive
Games co-founder Dr. Ian Bogost. “We need higher-order
interventions, including certain regulations, to really
change our collective well-being.”
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The game also includes additional benefits, such
as a real life recipe exchange and links to additional resources
covering obesity, nutrition, exercise and food politics. FatWorld
is available for both PC and Mac and requires an initial 14-20
MB download to play. FatWorld can be found at http://www.fatworld.org.
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how you can syndicate "The Art of Calm" column for
free on your Website or in your print publication, please visit
our syndication page.
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